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- OK, ill try and explain this problem again. Im making a perspective
- box/rectangle, so naturally, one end will be close, and the other end
- smaller, so simulate the depth of the box. Here is an example: (crap ASCII art)
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- |
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- | |
- | |
- |
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- Now, the tops would also be joined (buit the characters look crap on this
- PC). Im trying to find the quickest possible way, to find the top and bottom
- Y coordinates of these lines quickly and effectively, no matter how big or
- small the sides are in accordance to each other.
-
- Its very important that I try to find a quick way of doiing this, as at the
- moment, I am using IF...ENDIF moving one pixel at a time, which is very time
- consuming to my programs.
-
- I hope that this explains the problem a little better this time
-
- Mush
-
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